Results
(a) A pedagogical framework for Physical Literacy
A conceptual framework was created for the development of the Physical Literacy
learning material for students and teachers.
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For the Consolidated report of the Teaching and Learning pedagogical framework for
Physical Literacy report, click here.
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(b) Physical Literacy e-book
The e-book includes 8 learning activities for Physical education students. This e-
book can be used by Higher Education Institutions as part of the future Physical
education teachers preparation.
The e-book is available in:
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(c) Digital Game
A software application in the form of a mobile app was developed, supported on
three platforms: Android, iOS, and Web.
App download links:
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(d) e-Platform
An e-platform was developed with interactive learning materials and a gamified
approach for the promotion of the Physical Literacy among university students and
other beneficiaries (e.g. primary school teachers etc). The e-platform hosts the e-
book, 2 comic books and 3 interactive learning units.
ePhyLi Platform






