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Quality Teaching
Any Time, Everywhere
(a) A pedagogical framework fo Physical Literacy'
A conceptual framework will be created for the development of the Physical Literacy learning material for students and teachers.'
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(b) Physical Literacy e-book
The e-book will include 8 learning activities for Physical education students and it will be available in English, Greek, Italian and French. This e-book can be used by Higher Education Institutions as part of the future Physical education teachers' preparation.
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(c) Digital Game
A software in the form of mobile app will be developed and supported in three platforms Android, iPhone, and Web.
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(d) e-Platform
An e-platform will be developed with interactive learning materials and a gamified approach for the promotion of the Pysical Literacy among university students and other beneficiaries (e.g. primary school teachers etc). The e-platform will host the e-book, 2 comic books and 3 interactive learning units.